Divine Sunderer has been an item like many others that sadly doesn’t seem to fit in a balanced state. The item itself has seen two iterations either as an absolutely strong item or as a niche one for certain champions.
Divine Sunderer has recently received some significant changes on the League of Legends betting PBE. Overall the item’s hybrid penetration has been reduced and pre-mitigation healing has been increased quite heftily.
Divine Sunderer is one of the most used items by the majority of bruiser champions and has dominated the meta either as a must-buy first item or as a niche one for a few patches. It’s mainly seen in play with champions like Camille, Wukong, and Jax mainly within the top lane, who have found this Mythic item to be one of the main power spikes in both ranked games and professional matches.
Currently, the item is in its “niche” state, as it scales pretty well with abusive auto-attack boosters seen mainly within the lol bets competitive scene, thanks to having Sheen in its build path. Synergies such as Camille’s Q (Precision Protocol), Ezreal’s Q (Mystic Shot), Jax W (Empower), and many more.
Divine Sunderer Changes
In a sense, Riot Games’ balancing team seems to be looking to reduce the item’s hybrid penetration ability and increase the amount of pre-mitigation damage healing for champions using it.
As seen within the patch notes:
Divine Sunderer changes:
- Mythic hybrid pen reduced from 5% to 3%
- Sheen damage changed from 12%/9% max HP to 125% base AD + 6%/3% max HP
- Healing increased from 50% pre-mitigation damage to 100%
The item’s base attributes have not changed and it should continue granting 40 attack damage, 20 ability haste, and 300 health. The changes are given directly to its Mythic passive, which will now grant each other Legendary item three percent armor penetration and magic penetration instead of five percent, quite a hit when scaling versus hyper tanks such as Sion or Ornn.
Additionally, Spellblade’s passive is being changed as well, with Sheen’s damage changed from 12 percent/9 percent max HP to 125 percent base AD plus 6 percent/3 percent max HP. That’s a reduction in damage based on health overall and now the item includes the champion’s base AD on the damage calculation. The healing is being increased from 50 percent pre-mitigation damage to 100 percent of damage dealt.
These item changes can be seen as a nerf for champions who already have healing in place within their respective kits and would rather prefer armor and magic penetration for the mid and late-game scaling. It’s always possible that other lesser-used items gain more attention with these changes, such as Trinity Force, which is making more appearances on champions like Ezreal and Camille.
Overall Divine Sunderer is always preferred over Trinity Force due to its safeness as it rewards raw healing and a good amount of HP. Thanks to that most professional players prefer it, and this is something we have mentioned in our esports picks. Competitive games in this day and age are handled slowly and with meticulous engages, rather than outplays and raw damage which is something more suited for Trinity Force.
All of the changes mentioned on the PBE server are not final and Riot may make adjustments before fully releasing them to League’s live servers, presumably around Patch 12.13, which is expected to go live on July 6th. Be sure to keep an eye on these changes as they’ll have an impact on your league of legends bets.