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ScreaM doesn’t like CS2 movement

The legendary Belgian esports player Adil “Scream” Benrlitom moved to VALORANT in 2020 and hasn’t participated in competitive CS since. Because of his high headshot percentage before it, he was referred to as a “headshot machine.” However, he occasionally continues to play his original game, CS, on-stream, adhering to the game’s trends. A legendary player from Belgium who has represented teams like TITAN, G2 Esports, Team Envy, Fnatic, and GamerLegion. Continue reading this article for the best information on esports predictions!

ScreaM expressed dissatisfaction with the in-game mobility during his most recent CS stream, saying that it seemed as though he was sliding. He had this issue throughout his battle on Dust 2, since he was unable to get used to the new counter-strafing feel.

ScreaM doesn’t like CS2 movement
ScreaM with his former VALORANT team, Team Liquid


His comments

A brief stream of FACEIT matches was hosted by ScreaM, one of which was played on Dust2. The player known as a “headshot machine” from back in the day went on a brief tirade over CS2’s movement after dying on a bombsite, saying something is strange and he’s having trouble adjusting.

“This game’s mobility is really strange, dude. It resembles a mobility issue more. I feel like I’m sliding, dude, everytime I move. It never ends. You know how in CS:GO when you move, it just stops? That’s how I feel—there’s a tiny item that moves more than you desire when you move,” ScreaM remarked. He compared the motion in CS2 to sliding on snow in the same video.

The Belgian is not the only one who feels this way. Similar grievances have already been voiced by players, particularly after the game’s September release. But since then, Valve has released updates to address the mobility concerns. Players also acknowledged that this discrepancy in movement was probably caused by the introduction of CS2, when practically everything had been improved upon. In contrast to CS:GO, the movement didn’t formally change, but the community felt that it had in some way because of the Mandela effect.

When the game was first released, movement was one of the primary themes. Many elite athletes have expressed dissatisfaction with the movement’s sensation, saying it is difficult for them to adjust to and perform at their best. When CS2 was first released, British player Owen “smooya” Butterfield claimed that the game would be almost flawless if the movement was adjusted to be 10-15% more like CS:GO.


Competitive background

ScreaM started his Counter-Strike career on Source, where he defended well-known European teams like VeryGames and won significant tournaments.

The Belgian participated in the most recent iteration of CS from 2012 to 2019, having been among those who switched to the game early on. ScreaM participated in new Majors and won significant championships in CS:GO, but he was eliminated in the semifinals of the first one, DreamHack Winter 2013.

In 2020, ScreaM moved to VALORANT. There, he also took part in significant events including the 2022 and 2021 world championships, when he advanced to the semifinals. Together with his brother Nabil “Nivera” Benrlitom, who made the decision to go back to CS2, he is presently in Karmine’s reserves.

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