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The Top 5 Town Hall 11 Attack Strategies: Clash of Clans TH11 Attack Strats

Town Hall 11 aka TH11 within Clash of Clans introduces an enhanced level of offensive capabilities and creative approaches to the game. Now is the moment to enhance your attack strategies to excel at this rather new stage of the game. Below is an overview of some of the most effective strategies for TH11, designed for any type of player within the game.

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The Top 5 Town Hall 11 Attack Strategies: Clash of Clans TH11 Attack Strats
Hog Rider Unit

Our top 5 Attack Strats will ensure you have the advantage when pushing for that ever elusive win. However we will also include some honorable mentions by the end, in case you are looking for creative ways to approach the game or coincidentally have the units required to pull them off.

 

Dragon plus Ballon rush

Although there was a singular attack strategy involving Dragons during the early days of the patch, this unique combination made the already powerful unit into the most powerful of all. In order to pull off this strategy you will need: 8 Balloons, 8 Dragons, 1 Lava Hound, 1 Electro Dragon, 6 Lightning Spells, 1 Rage Spell, 1 Heal Spell, and 1 Freeze.

The strategy revolves around eliminating Air Defense as soon as possible. Utilize 3 Lightning Spells to take down the Air Defense, successfully removing both targets. This leaves us with 2 remaining defenses. If feasible, attempt to eliminate one more using the Archer Queen. Next, position the Balloons in a straight line, followed by the Lava Hound, and then deploy the Dragons along with the Stone Slammer. This is a simple and quick way to rush the base with Balloons, once the enemy’s Air Defense is down.

 

Archer Zap

The Zap of Super Archer represents one of the latest offensive strategies, having the ability to dismantle the enemy’s base when Super Troops are deployed with ease. Units needed are: 10 Super Archer, 2 Super Wall Breaker, 7 Healers, 2 Baby Dragons, 7 Lightning Spells, 2 Rage Spells.

The primary threat to the Super Archer is the Eagle Artillery. To neutralize this, it is important to deploy 7 Lightning spells along with 1 Earthquake spell. Additionally, strategically managing spell placement can help eliminate nearby threats effectively, thanks to the area of effect damage. The assault will continue until all defenses are neutralized. Deploy the Queen along with 4 healers on one flank, while positioning Super Archers and 3 healers on the neighboring side. Utilize the King and siege Barracks to eliminate the remaining structures of the base.

 

Hog Charge Rush

Hog Rider, from a meme to one of the best siege weapons in the game. The Hog Riders become exceptionally potent as long as you micromanage them correctly. Furthermore, the Queen Walk will significantly increase the difficulty for the opponent’s base to withstand the attack. Units needed are: 2 Wall Breakers, 2 Baby Dragons, 5 Healers, 27 Hog Riders, 2 Rage Spells, 3 Heal Spells, 1 Skeleton Spell.

Begin by selecting the attack side for Flame Slinger. After deploying the Slinger, initiate the Queen Walk from the polar opposite side, aiming to eliminate the Clan Castle, Inferno Towers, and Eagle Artillery. Utilize Rage Spells as necessary. After the primary defenses have been neutralized, it is time for the Hog Riders to go haywire thanks to the support provided by Heal Spells.

 

Zap Witches (New Players)

We had to include the best strategy for new players. For players who have recently reached Town Hall 11 and have not yet maximized their hero levels, the Zap Witch is a consistent way to catch opponents off guard. Units required are: 3 Golems, 12 Witches, 3 Super Wall Breaker, 8 Lightning Spells, 2 Earthquake Spells, 1 Freeze Spell.

Deploy 4 Lightning Spells and 1 Earthquake Spell on each Inferno Tower to quickly eliminate them. Following this, position 3 Golems in a wide linear formation and support them with all available witches in the back. The freeze spell will target either the Eagle Artillery or the Wizard Towers.

 

Zap Dragon

Zap Dragon continues to be one of the most reliable strategies in the game, the veteran retains its relevance even in modern gameplay. It is not only the oldest strategy but also the simplest, requiring no specialized skills even in challenging scenarios. Units needed are: 9 Balloons, 9 Dragons, 1 Electro Dragon, 4 Lightning Spells, 2 Rage Spells, 1 Freeze Spell, and 2 Earthquake Spells.

Begin by neutralizing 2 air defenses using 2 lightning spells and 1 earthquake spell on each. Subsequently, you can take down an additional air defense with the Barbarian King and Archer Queen. If this is not feasible, you can utilize them to establish a funnel for our troops to rush in. Then position Dragons close to each other and support them with Balloons and a Stone Slammer. Once the troops are engaged with the core base, apply a Rage Spell to enhance their effectiveness and use a Freeze Spell on the Eagle Artillery.

 

Questions Of The Day

How to beat th?


You can check any of the strategies above, which range from simple to advanced in difficulty.

What is the best town hall 11 attack strategy?


All of our strategies work, however the best attack strategy for town hall 11 continues to be Dragons plus Balloons rush.

What is the best attack for TH11?


Units are definitely important, however the key for most strategies is to eliminate Air Defenses as soon as possible. Thus the best attack is definitely the Lightning Spell.

How to attack Town Hall 11 war base?


The best way to attack coc th 11 is to have a strong Air Defense clear spell plus rapid melee units that can effectively use both supportive range units such as Healers and Rage Spells. No clash of clans town hall 11 army will be able to sustain this onslaught.

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