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Includes NFL, NCAA College Football, CFL, and Arena Football.

  1. In the event of a game not playing on the scheduled date or original intended venue, all wagers will be graded as no action.
  2. Football games must go 55 minutes for action. Any game called before 55 minutes will be graded No Action and wagers will be returned, except for those wagers that have already been graded at the time of abandonment or postponement.
  3. All settlements are based on results and statistics provided by the relevant league’s governing body.
  4. Any post-game disputes by either team that alter the final outcome of a game at a later point do not count towards grading.
  5. Overtime counts towards sides, totals, moneylines, 2nd half wagers.
  6. All NFL team win totals must play 17 games for action. If a game gets cancelled or postponed during the regular season, all rescheduled game(s) will count towards wager. If rescheduled game(s) cannot be played, impacting the final record, those games will be considered void and graded accordingly UNLESS the outcome has already been determined then BETUS will honor those wagers.
  7. Double Result – Graded as per the results at half-time and the full game result. ( OT NOT INCLUDED )

Football Wager Specific Rules

  1. 1st half betting – The first half must be completed for wagers to have action
  2. 2nd half betting – Game must go 55 minutes for 2nd half wagers to have action. Overtime counts towards 2nd half wagers.

Quarter Betting

  1. The Quarter must be completed in full for wager to have action, the 4th quarter excludes overtime.

Live Betting

Please check our In-Play betting Rules in our Live Betting section.

Game Props

  1. Game Props are accepted as single wagers only. (All Game props graded as per NFL.com).
  2. Overtime counts towards outcome unless otherwise stated.
  3. In the event of an abandoned game, wagers will be graded no action unless the proposition outcome has already been determined.
  4. All props are graded as per NFL.com stats.
  5. Cross sports props (specials) must be played on the day of the event (Sunday only in the case of the Super Bowl cross sports lines).
  6. Notes are included on most of the Super Bowl Odds.
  7. Will a Touchdown be scored on a 4th down, Punt Returns will count towards the wager.
  8. If there is no Field Goal in the game (Longest FG, Shortest FG, Total Field Goals), then Under is the winner.
  9. If there is no Touchdown in the game (Longest TD, Shortest TD, Total tds), then Under is the winner.
  10. Shortest Touchdown in the game (over/under), if there is a fumble recovered in end zone, then the under is the winner.
  11. Team passing yards are presented as NET yards, they are graded as per NFL.com -Team Stats.

Overtime Does Count on the Following Props:

  • Odd or Even Totals – A score of zero or number ending in zero by a team will count as even.
  • Score 1st Wins – Will the team that scores first in the game also win the game.
  • Winning Margin – Predict the scoring band within which the result falls.
  • First/Next Scoring Play – predict whether the first/next scoring play is a touchdown, field goal, or safety (“Team” Any Other option = Safety). PATs (Point After Touchdown) do not count.
  • Total 2nd Half Points – Predict either the second half or a team’s second-half total points.
  • To Score Last – PATs (Point After Touchdown) do not count.
  • Longest/Shortest Field Goal – Graded as per the longest/shortest made unless specified otherwise.
  • Kickoff/Interception/Fumble returned for a Touchdown – Must be returned on the same play to win.
  • 1st Touchdown/1st Sack/1st Turnover/1st Punt – Predict the team that achieves the first touchdown/sack/turnover.
  • First Offensive Play– Graded as per the first offensive play from scrimmage (excluding Penalties). In the event of the kick-off being returned for a touchdown then bets will stand for the following kick-off. If a sack or an interception happens on the 1st play of game, it is considered a pass play (both sack or interception). Incomplete passes will also be considered a pass play. A fumble on exchange to the RB will stand as a run play.
  • Time of 1st Touchdown/1st Field Goal -Winning bets must predict the time when the first touchdown or field goal occurs. All bets are timed in accordance with the official match clock.
  • Score in 1st x minutes (game must go at least the designated amount of minutes. If there is a score at exactly x, then yes it’s a winner)
  • Touchdown/Field Goal in Quarter – Winning bets must predict whether a touchdown or field goal will occur in the defined Quarter. The Quarter must be completed for bets to stand unless the bet has already been settled. Bets will be void (no action) if the Quarter is not completed.
  • Touchdown Shirt Numbers – Winning bets must predict the aggregate total of the shirt numbers of the touchdown scorers in a game or games.
  • Make Field Goal – Winning bets must predict whether the player attempting a field goal is successful or not. This bet is only valid on a field goal attempt where the ball is actually kicked. Fake field goals, bad snaps, penalties or other plays that do not result in an attempted field goal will be deemed void (No Action).
  • Team to call 1st Timeout – Forecast which team will call the 1st timeout. Timeouts lost by any other means, e.g. Coaches Challenges, Injuries, etc. do not count.
  • Score 3 Unanswered Times – Forecast whether either team will score 3 consecutive times during the game, only touchdowns and field goals count. A Score excludes any PAT’s (point after touchdown or 2 point conversions).
  • First/Last and Anytime Touchdown Scorer – Forecast the name of the scorer of the first/last/anytime touchdown in the game, or whether no touchdown will be scored. The Field refers to any player not specifically listed. The player in possession of the ball as the plane of the end zone is broken is deemed the winner. QB’s listed must cross the goal line with the ball to be winners.

Overtime Does Not Count on the Following Props:

  • Highest scoring half – Push rule applies.
  • Team with Highest Scoring Quarter – Push rule applies.
  • Highest Scoring Quarter – Dead heat rule applies.

Player Props

  1. All regular players must play in the game for wagers to have action (Official NFL.com Game Book will be used for Substitutions and Active Players), Quarterbacks must start for action (Including Matchups). Unless otherwise stated.
  2. Push Rules apply for player matchups.
  3. For season-long props, players must be active (as per the official NFL/NCAAF Game Book) in the first game of the season for wager to have action. Quarterback’s must start game 1 for action, any other position must play in the game for wagers to have action.
  4. For Props involving statistical totals for a single game, the game must go 55 minutes for wagers to have action, regardless of whether the prop total has been reached or not.
  5. Overtime counts towards player props unless otherwise stated.
  6. The “Field” option. Refers to any player not listed in a prop.
  7. Defensive Players (Tackles= Solo+Assisted).
  8. First Rushing Attempt or Reception will be graded as per NFL.com play by play.
  9. Player to score first touchdown in the Game – All wagers will have action. If any player or players are listed inactive before the game begins, wagers will stand accordingly.
  10. Propositions with over/under Yards on First Completion, Reception or Rush– If the player does not record a completion, reception or rush, bets will be void.
  11. Propositions with over/under Yards on Longest Completion, Reception or Rush – If the specified player does not record a completion, reception or rush, “under” will be the winner for grading purposes.


  1. NFL win totals and matchups are based on teams completing a 17 game regular season schedule
  2. AFC/NFC conference champs winners are the teams that represent each conference in the Super Bowl
  3. Divisional winners are based on teams completing a 17 game regular season schedule (NFL Tie Break Rules Apply)
  4. NCAAF regular-season wins and match-ups are based on teams completing all scheduled regular-season games. Conference Championship & Bowl Games do not count towards regular-season win total.
  5. Futures are graded at the end of the designated Period.

NCAA Football Championship

  1. All wagers have action regardless of a shortened season, or any other unforeseen event. If no winner is determined then all wagers have no action and all funds will be refunded. In the event that Co- champions are declared, both teams will be considered winners. This will pay off at 50% of the original odds. The winner is the team winning the National Championship (College Football Championship Game) which is the final game in the series of the College Football Playoffs (CFP).

NCAA Conference Odds To Win

  1. All wagers have action regardless of a shortened season, or any other unforeseen event. The winner of a championship game is declared as the conference winner. In conferences with no championship game, the winner will be determined by the team with the best final conference record. In case of a tie for best record in a conference not using a Championship Game, both teams will be considered winners. This will pay off at 50% of the original odds.

Las Vegas wagering rules will apply to any given situation not mentioned in rules above. 

Check out some of BetUS Sportsbook’s Super Bowl prop bets ahead of the Big Game and place your bets!