Basketball Props

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NBA

Magic @ Heat Sat, Mar 14, 2026 EST

Rot Winning Margin MoneyLine
2001 Magic to win by 1-2 pts     +1100Added
2002 Magic to win by 3-6 pts     +650Added
2003 Magic to win by 7-9 pts     +1100Added
2004 Magic to win by 10-13 pts     +1100Added
2005 Magic to win by 14-16 pts     +2000Added
2006 Magic to win by 17-20 pts     +2200Added
2007 Magic to win by 21 or more pts     +950Added
2008 Heat to win by 1-2 pts     +1100Added
2009 Heat to win by 3-6 pts     +550Added
2010 Heat to win by 7-9 pts     +800Added
2011 Heat to win by 10-13 pts     +700Added
2012 Heat to win by 14-16 pts     +1200Added
2013 Heat to win by 17-20 pts     +1200Added
2014 Heat to win by 21 or more pts     +625Added
Rot Winning Margin 3 Way MoneyLine
2015 Magic 6 or More     +250Added
2016 Heat 6 or More     +110Added
2017 Any Other Result     +190Added
Rot Winning Margin 7 Way MoneyLine
2019 1-5 pts     +190Added
2020 6-10 pts     +250Added
2021 11-15 pts     +375Added
2022 16-20 pts     +600Added
2023 21-25 pts     +1000Added
2024 26-30 pts     +1600Added
2025 31 or More     +1400Added
Rot First To Score 20 Points MoneyLine
2027 Magic     -120Added
2028 Heat     -120Added
Rot Highest Scoring Half MoneyLine
2029 1st Half     -165Added
2030 2nd Half     +115Added
2031 Tie     +2500Added
OT Not Included
Rot Highest Scoring Quarter MoneyLine
2033 1st Quarter     +200Added
2034 2nd Quarter     +220Added
2035 3rd Quarter     +350Added
2036 4th Quarter     +400Added
2037 Tie     +1400Added
Rot Game Total Odd/Even MoneyLine
2039 Odd     -120Added
2040 Even     -120Added
Rot Team with Highest Scoring Quarter MoneyLine
2041 Magic     +115Added
2042 Heat     EvAdded
2043 Tie     +600Added
Rot 1st Quarter Winning Margin MoneyLine
2045 Magic to win by 1-2 pts     +700Added
2046 Magic to win by 3-4 pts     +750Added
2047 Magic to win by 5-6 pts     +900Added
2048 Magic to win by 7-8 pts     +1100Added
2049 Magic to win by 9-10 pts     +1400Added
2050 Magic to win by 11 or more pts     +750Added
2051 Heat to win by 1-2 pts     +700Added
2052 Heat to win by 3-4 pts     +750Added
2053 Heat to win by 5-6 pts     +900Added
2054 Heat to win by 7-8 pts     +1100Added
2055 Heat to win by 9-10 pts     +1400Added
2056 Heat to win by 11 or more pts     +750Added
2057 Tie     +1200Added
Rot 1st Quarter Margin of Victory MoneyLine
2063 Magic To Win By 3 or More Points     +150Added
2064 Heat To Win By 3 or More Points     +150Added
2065 Any Other Result     +260Added
Rot 2nd Quarter Margin of Victory MoneyLine
2067 Magic To Win By 3 or More Points     +145Added
2068 Heat To Win By 3 or More Points     +145Added
2069 Any Other Result     +260Added
Rot 3rd Quarter Margin of Victory MoneyLine
2071 Magic To Win By 3 or More Points     +170Added
2072 Heat To Win By 3 or More Points     +125Added
2073 Any Other Result     +250Added
Rot 4th Quarter Margin of Victory MoneyLine
2075 Magic To Win By 3 or More Points     +175Added
2076 Heat To Win By 3 or More Points     +130Added
2077 Any Other Result     +230Added
Rot 1st Half Winning Margin MoneyLine
2081 Magic to win by 1-3 pts     +600Added
2082 Magic to win by 4-6 pts     +700Added
2083 Magic to win by 7-9 pts     +1000Added
2084 Magic to win by 10-12 pts     +1400Added
2085 Magic to win by 13-15 pts     +2200Added
2086 Magic to win by 16 or more pts     +2000Added
2087 Heat to win by 1-3 pts     +550Added
2088 Heat to win by 4-6 pts     +550Added
2089 Heat to win by 7-9 pts     +650Added
2090 Heat to win by 10-12 pts     +900Added
2091 Heat to win by 13-15 pts     +1200Added
2092 Heat to win by 16 or more pts     +1000Added
2093 Tie     +1400Added
Rot 1st Half Race to 25 Points MoneyLine
2101 Magic     -120Added
2102 Heat     -120Added
2103 Neither     +10000Added
Rot 1st Half Race to 30 Points MoneyLine
2105 Magic     -120Added
2106 Heat     -120Added
2107 Neither     +10000Added
Rot 1st Half Race to 35 Points MoneyLine
2109 Magic     -105Added
2110 Heat     -135Added
2111 Neither     +10000Added
Rot 1st Half Race to 40 Points MoneyLine
2113 Magic     +110Added
2114 Heat     -160Added
2115 Neither     +10000Added
Rot 1st Half Race to 45 Points MoneyLine
2117 Magic     +110Added
2118 Heat     -160Added
2119 Neither     +10000Added
Rot 1st Half Race to 50 Points MoneyLine
2121 Magic     +115Added
2122 Heat     -165Added
2123 Neither     +4000Added
Rot 1st Half Race to 55 Points MoneyLine
2125 Magic     +125Added
2126 Heat     -155Added
2127 Neither     +1400Added
Rot 1st Half Race to 60 Points MoneyLine
2129 Magic     +170Added
2130 Heat     -105Added
2131 Neither     +350Added
Odds Format

Fund this wager using a pending wager!

More Details...

Rolling If Bets (RIF) allow you to use the balance (amount) from existing wagers to make a new wager. As long as existing wagers have not been graded, the amount wagered can still be used to make new wagers. However, if your original wager loses, the Rolling If Bet is then cancelled. There are two options for ties (pushes); you can specify if you want the Rolling If Bet to continue in case of a tie or simply cancel the RIF.

Rolling If Bets are:

  • only allowed on straight bets, Parlays and Teasers.
  • not available with Free Plays or Futures and Props
  • only available if you have pre existing, non graded wagers
  • you can only use the funds from the amount of the pre existing wager

How to Place a Rolling If Bet:

  • Choose any straight, parlay or teaser and Place it on the Bet Slip
  • Click on the Rolling If Bet button next to the wager detail
  • In the RIF dropdown, choose a wager that you want to use for RIF
  • Click on "If Win Only" or "If Win or Push" (explained above)
  • Fill in the amount and confirm your wager (the system will not allow you a higher amount than what is available)
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$1,000,000.00 Bracket Contest

$1,000,000.00 Bracket Contest

Fund this wager using a pending wager!

More Details...

Rolling If Bets (RIF) allow you to use the balance (amount) from existing wagers to make a new wager. As long as existing wagers have not been graded, the amount wagered can still be used to make new wagers. However, if your original wager loses, the Rolling If Bet is then cancelled. There are two options for ties (pushes); you can specify if you want the Rolling If Bet to continue in case of a tie or simply cancel the RIF.

Rolling If Bets are:

  • only allowed on straight bets, Parlays and Teasers.
  • not available with Free Plays or Futures and Props
  • only available if you have pre existing, non graded wagers
  • you can only use the funds from the amount of the pre existing wager

How to Place a Rolling If Bet:

  • Choose any straight, parlay or teaser and Place it on the Bet Slip
  • Click on the Rolling If Bet button next to the wager detail
  • In the RIF dropdown, choose a wager that you want to use for RIF
  • Click on "If Win Only" or "If Win or Push" (explained above)
  • Fill in the amount and confirm your wager (the system will not allow you a higher amount than what is available)
Close